Cannot Continue With Model Maps Cs 1 6
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Problem with a Counter strike 1.6 map - A Forum Thread for Counter-Strike 1.6.
Anything about this stupid error?
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Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game URL to post:
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Posted by [email protected]
Could it be a missing .wad?Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game
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Posted by Cd5ssmffan
No... all resources are in server.Posted by [email protected]
Could it be a missing .wad?Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game
I can give you a link with the map if you can test it.
Edit2 : http://www.filedropper.com/cstrike_5
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I have problem with that once,but it because skin not maps.Maybe it happen because you add a skin. URL to post:
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Posted by Natan12182003
I have problem with that once,but it because skin not maps.Maybe it happen because you add a skin.
Please, can you explain about what skin ?URL to post:
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There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.
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Posted by Cd5ssmffan
Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.
Il try your method later and il announce you.
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Posted by chaosmedia90
The specific error is: "Mod_NumForName: models/de_cspro/scr_fence02a.mdl not found".Posted by Cd5ssmffan
Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.
Il try your method later and il announce you.
All you did was put a model in the wrong folder. The game wants the fence model to be in "de_cspro", not "globalstrike".
I fixed this error by taking it out of globalstrike and creating a new folder and putting the fence there. The map loaded fine in the end. You should keep all of your custom models in one folder and make sure everything is specified correctly in the cycler entity.
In my opinion, the map is well-made with good texturework. The layout is nice, but the lighting is a bit strange and I see errors. You should compile with ZHLT for smooth lighting.
Also, I suggest you remove the rooftop area next to CT spawn. It has no place in the game and only serves as an annoying camping spot. The last thing is to add some outlying buildings in the skybox to make it look like there is something in the background, not just a canyon.
Well done. I can't wait for you to release it here.
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Posted by Cd5ssmffan
Posted by chaosmedia90
The specific error is: "Mod_NumForName: models/de_cspro/scr_fence02a.mdl not found".Posted by Cd5ssmffan
Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.
Il try your method later and il announce you.
All you did was put a model in the wrong folder. The game wants the fence model to be in "de_cspro", not "globalstrike".
I fixed this error by taking it out of globalstrike and creating a new folder and putting the fence there. The map loaded fine in the end. You should keep all of your custom models in one folder and make sure everything is specified correctly in the cycler entity.
In my opinion, the map is well-made with good texturework. The layout is nice, but the lighting is a bit strange and I see errors. You should compile with ZHLT for smooth lighting.
Also, I suggest you remove the rooftop area next to CT spawn. It has no place in the game and only serves as an annoying camping spot. The last thing is to add some outlying buildings in the skybox to make it look like there is something in the background, not just a canyon.
Well done. I can't wait for you to release it here.
Sorry man, i solved this problem with model ... and here's the .log
L 08/12/2016 - 16:52:07: Log file started (file "logs/L0812000.log") (game "cstrike") (version "48/1.1.2.6/Stdio/5787")L 08/12/2016 - 16:52:07: Loading map "de_globalstrike"L 08/12/2016 - 16:52:07: Server cvars startL 08/12/2016 - 16:52:07: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_debug_level" = "0"L 08/12/2016 - 16:52:07: Server cvar "_tutor_examine_time" = "0.5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_hint_interval_time" = "10.0"L 08/12/2016 - 16:52:07: Server cvar "_tutor_look_angle" = "10"L 08/12/2016 - 16:52:07: Server cvar "_tutor_look_distance" = "200"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_character_display_time_coefficient" = "0.07"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_minimum_display_time" = "1"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_repeats" = "5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_view_distance" = "1000"L 08/12/2016 - 16:52:07: Server cvar "allow_spectators" = "1.0"L 08/12/2016 - 16:52:07: Server cvar "amx_client_languages" = "1"L 08/12/2016 - 16:52:07: Server cvar "amx_language" = "ro"L 08/12/2016 - 16:52:07: Server cvar "amx_nextmap" = "cs_747"L 08/12/2016 - 16:52:07: Server cvar "amx_timeleft" = "34:14"L 08/12/2016 - 16:52:07: Server cvar "amxmodx_version" = "1.8.1.3746"L 08/12/2016 - 16:52:07: Server cvar "coop" = "0"L 08/12/2016 - 16:52:07: Server cvar "deathmatch" = "1"L 08/12/2016 - 16:52:07: Server cvar "decalfrequency" = "60"L 08/12/2016 - 16:52:07: Server cvar "dp_version" = "0.9.391"L 08/12/2016 - 16:52:07: Server cvar "edgefriction" = "2"L 08/12/2016 - 16:52:07: Server cvar "hostage_debug" = "0"L 08/12/2016 - 16:52:07: Server cvar "hostage_stop" = "0"L 08/12/2016 - 16:52:07: Server cvar "hp_cfgflood" = "1"L 08/12/2016 - 16:52:07: Server cvar "hp_shield_version" = "3.0.4 Beta"L 08/12/2016 - 16:52:07: Server cvar "humans_join_team" = "any"L 08/12/2016 - 16:52:07: Server cvar "max_queries_sec" = "3"L 08/12/2016 - 16:52:07: Server cvar "max_queries_sec_global" = "150"L 08/12/2016 - 16:52:07: Server cvar "max_queries_window" = "60"L 08/12/2016 - 16:52:07: Server cvar "metamod_version" = "1.21p37"L 08/12/2016 - 16:52:07: Server cvar "mp_allowmonsters" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_autokick" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_autoteambalance" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_buytime" = "1.5"L 08/12/2016 - 16:52:07: Server cvar "mp_c4timer" = "35"L 08/12/2016 - 16:52:07: Server cvar "mp_chattime" = "5"L 08/12/2016 - 16:52:07: Server cvar "mp_consistency" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_fadetoblack" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_flashlight" = "1"L 08/12/2016 - 16:52:07: Server cvar "mp_footsteps" = "1"L 08/12/2016 - 16:52:07: Server cvar "mp_forcecamera" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_forcechasecam" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_fragsleft" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_freezetime" = "4"
L 08/12/2016 - 16:52:07: Server cvar "mp_friendlyfire" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_ghostfrequency" = "0.1"
L 08/12/2016 - 16:52:07: Server cvar "mp_hostagepenalty" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_kickpercent" = "0.66"
L 08/12/2016 - 16:52:07: Server cvar "mp_limitteams" = "6"
L 08/12/2016 - 16:52:07: Server cvar "mp_logdetail" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_logfile" = "1"
L 08/12/2016 - 16:52:07: Server cvar "mp_logmessages" = "1"
L 08/12/2016 - 16:52:07: Server cvar "mp_mapvoteratio" = "0.66"
L 08/12/2016 - 16:52:07: Server cvar "mp_maxrounds" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_mirrordamage" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_playerid" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_roundtime" = "3"
L 08/12/2016 - 16:52:07: Server cvar "mp_startmoney" = "800"
L 08/12/2016 - 16:52:07: Server cvar "mp_timeleft" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_timelimit" = "45"
L 08/12/2016 - 16:52:07: Server cvar "mp_tkpunish" = "0"
L 08/12/2016 - 16:52:07: Server cvar "mp_windiffer
URL to post:
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Posted by chaosmedia90
How did you solve it?Sorry man, i solved this problem with model ... and here's the .log
wall of textURL to post:
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Posted by Cd5ssmffan
Posted by chaosmedia90
How did you solve it?Sorry man, i solved this problem with model ... and here's the .log
wall of text
No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...URL to post:
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Posted by chaosmedia90
How did you solve it?Posted by Cd5ssmffan
Posted by chaosmedia90
How did you solve it?Sorry man, i solved this problem with model ... and here's the .log
wall of text
No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...URL to post:
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Posted by Cd5ssmffan
From .rmf ....Posted by chaosmedia90
How did you solve it?Posted by Cd5ssmffan
Posted by chaosmedia90
How did you solve it?Sorry man, i solved this problem with model ... and here's the .log
wall of text
No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...And i fixed all problems now, map works on servers.
The real problem was at func_bomb_target because was too big and gived me various error and the apart one was bad surface and i dont fking know how a func_bomb_Target give me that...By the way man, im sorry but this map is a payed one and private one and i cant made it for internet but i can send you the map whithout error in 1 week after tests :).
Thank you for your mental contribution :D
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Source: https://gamebanana.com/threads/202541
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