Cannot Continue With Model Maps Cs 1 6

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Problem with a Counter strike 1.6 map - A Forum Thread for Counter-Strike 1.6.

Hi guys, just what i finished a defuse map and everything ok, i tested it on New Game, all works but when i give it to my friend to introducei it on his server, the map crash server with no error...just simple crash and restart server...

Anything about this stupid error?

  • Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game

    URL to post:

  • Posted by [email protected]

    Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game

    Could it be a missing .wad?

    URL to post:

  • Posted by Cd5ssmffan
    Posted by [email protected]

    Is the server loading and back to server menu.If like that i thing you should ask with older player.I get that once in my PC and i re-install my game

    Could it be a missing .wad?
    No... all resources are in server.

    I can give you a link with the map if you can test it.

    Edit2 : http://www.filedropper.com/cstrike_5

    URL to post:

  • I have problem with that once,but it because skin not maps.Maybe it happen because you add a skin.

    URL to post:

  • Posted by Natan12182003

    I have problem with that once,but it because skin not maps.Maybe it happen because you add a skin.


    Please, can you explain about what skin ?

    URL to post:

  • There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.

    URL to post:

  • Posted by Cd5ssmffan

    There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.

    Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?

    Il try your method later and il announce you.

    URL to post:

  • Posted by chaosmedia90
    Posted by Cd5ssmffan

    There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.

    Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?

    Il try your method later and il announce you.

    The specific error is: "Mod_NumForName: models/de_cspro/scr_fence02a.mdl not found".

    All you did was put a model in the wrong folder. The game wants the fence model to be in "de_cspro", not "globalstrike".

    I fixed this error by taking it out of globalstrike and creating a new folder and putting the fence there. The map loaded fine in the end. You should keep all of your custom models in one folder and make sure everything is specified correctly in the cycler entity.

    In my opinion, the map is well-made with good texturework. The layout is nice, but the lighting is a bit strange and I see errors. You should compile with ZHLT for smooth lighting.

    Also, I suggest you remove the rooftop area next to CT spawn. It has no place in the game and only serves as an annoying camping spot. The last thing is to add some outlying buildings in the skybox to make it look like there is something in the background, not just a canyon.

    Well done. I can't wait for you to release it here.

    URL to post:

  • Posted by Cd5ssmffan
    Posted by chaosmedia90
    Posted by Cd5ssmffan

    There is a problem with one of the models, scr_fence_02a.mdl. Try removing it and use a brush for your fence.

    Now im at work and il be home in a couple hours, please can explain me how this error made the map works in new game and in a dedicated server crash ?

    Il try your method later and il announce you.

    The specific error is: "Mod_NumForName: models/de_cspro/scr_fence02a.mdl not found".

    All you did was put a model in the wrong folder. The game wants the fence model to be in "de_cspro", not "globalstrike".

    I fixed this error by taking it out of globalstrike and creating a new folder and putting the fence there. The map loaded fine in the end. You should keep all of your custom models in one folder and make sure everything is specified correctly in the cycler entity.

    In my opinion, the map is well-made with good texturework. The layout is nice, but the lighting is a bit strange and I see errors. You should compile with ZHLT for smooth lighting.

    Also, I suggest you remove the rooftop area next to CT spawn. It has no place in the game and only serves as an annoying camping spot. The last thing is to add some outlying buildings in the skybox to make it look like there is something in the background, not just a canyon.

    Well done. I can't wait for you to release it here.

    Sorry man, i solved this problem with model ... and here's the .log

    L 08/12/2016 - 16:52:07: Log file started (file "logs/L0812000.log") (game "cstrike") (version "48/1.1.2.6/Stdio/5787")L 08/12/2016 - 16:52:07: Loading map "de_globalstrike"L 08/12/2016 - 16:52:07: Server cvars startL 08/12/2016 - 16:52:07: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_debug_level" = "0"L 08/12/2016 - 16:52:07: Server cvar "_tutor_examine_time" = "0.5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_hint_interval_time" = "10.0"L 08/12/2016 - 16:52:07: Server cvar "_tutor_look_angle" = "10"L 08/12/2016 - 16:52:07: Server cvar "_tutor_look_distance" = "200"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_character_display_time_coefficient" = "0.07"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_minimum_display_time" = "1"L 08/12/2016 - 16:52:07: Server cvar "_tutor_message_repeats" = "5"L 08/12/2016 - 16:52:07: Server cvar "_tutor_view_distance" = "1000"L 08/12/2016 - 16:52:07: Server cvar "allow_spectators" = "1.0"L 08/12/2016 - 16:52:07: Server cvar "amx_client_languages" = "1"L 08/12/2016 - 16:52:07: Server cvar "amx_language" = "ro"L 08/12/2016 - 16:52:07: Server cvar "amx_nextmap" = "cs_747"L 08/12/2016 - 16:52:07: Server cvar "amx_timeleft" = "34:14"L 08/12/2016 - 16:52:07: Server cvar "amxmodx_version" = "1.8.1.3746"L 08/12/2016 - 16:52:07: Server cvar "coop" = "0"L 08/12/2016 - 16:52:07: Server cvar "deathmatch" = "1"L 08/12/2016 - 16:52:07: Server cvar "decalfrequency" = "60"L 08/12/2016 - 16:52:07: Server cvar "dp_version" = "0.9.391"L 08/12/2016 - 16:52:07: Server cvar "edgefriction" = "2"L 08/12/2016 - 16:52:07: Server cvar "hostage_debug" = "0"L 08/12/2016 - 16:52:07: Server cvar "hostage_stop" = "0"L 08/12/2016 - 16:52:07: Server cvar "hp_cfgflood" = "1"L 08/12/2016 - 16:52:07: Server cvar "hp_shield_version" = "3.0.4 Beta"L 08/12/2016 - 16:52:07: Server cvar "humans_join_team" = "any"L 08/12/2016 - 16:52:07: Server cvar "max_queries_sec" = "3"L 08/12/2016 - 16:52:07: Server cvar "max_queries_sec_global" = "150"L 08/12/2016 - 16:52:07: Server cvar "max_queries_window" = "60"L 08/12/2016 - 16:52:07: Server cvar "metamod_version" = "1.21p37"L 08/12/2016 - 16:52:07: Server cvar "mp_allowmonsters" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_autokick" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_autoteambalance" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_buytime" = "1.5"L 08/12/2016 - 16:52:07: Server cvar "mp_c4timer" = "35"L 08/12/2016 - 16:52:07: Server cvar "mp_chattime" = "5"L 08/12/2016 - 16:52:07: Server cvar "mp_consistency" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_fadetoblack" = "0"L 08/12/2016 - 16:52:07: Server cvar "mp_flashlight" = "1"L 08/12/2016 - 16:52:07: Server cvar "mp_footsteps" = "1"L 08/12/2016 - 16:52:07: Server cvar "mp_forcecamera" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_forcechasecam" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_fragsleft" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_freezetime" = "4"

    L 08/12/2016 - 16:52:07: Server cvar "mp_friendlyfire" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_ghostfrequency" = "0.1"

    L 08/12/2016 - 16:52:07: Server cvar "mp_hostagepenalty" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_kickpercent" = "0.66"

    L 08/12/2016 - 16:52:07: Server cvar "mp_limitteams" = "6"

    L 08/12/2016 - 16:52:07: Server cvar "mp_logdetail" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_logfile" = "1"

    L 08/12/2016 - 16:52:07: Server cvar "mp_logmessages" = "1"

    L 08/12/2016 - 16:52:07: Server cvar "mp_mapvoteratio" = "0.66"

    L 08/12/2016 - 16:52:07: Server cvar "mp_maxrounds" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_mirrordamage" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_playerid" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_roundtime" = "3"

    L 08/12/2016 - 16:52:07: Server cvar "mp_startmoney" = "800"

    L 08/12/2016 - 16:52:07: Server cvar "mp_timeleft" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_timelimit" = "45"

    L 08/12/2016 - 16:52:07: Server cvar "mp_tkpunish" = "0"

    L 08/12/2016 - 16:52:07: Server cvar "mp_windiffer

    URL to post:

  • Posted by chaosmedia90

    Sorry man, i solved this problem with model ... and here's the .log

    wall of text
    How did you solve it?

    URL to post:

  • Posted by Cd5ssmffan
    Posted by chaosmedia90

    Sorry man, i solved this problem with model ... and here's the .log

    wall of text
    How did you solve it?

    No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...

    URL to post:

  • Posted by chaosmedia90
    Posted by Cd5ssmffan
    Posted by chaosmedia90

    Sorry man, i solved this problem with model ... and here's the .log

    wall of text
    How did you solve it?

    No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...
    How did you solve it?

    URL to post:

  • Posted by Cd5ssmffan
    Posted by chaosmedia90
    Posted by Cd5ssmffan
    Posted by chaosmedia90

    Sorry man, i solved this problem with model ... and here's the .log

    wall of text
    How did you solve it?

    No...i just solved the problem with the location of the model, but its the same problem with map... doesnt work on server...
    How did you solve it?
    From .rmf ....

    And i fixed all problems now, map works on servers.
    The real problem was at func_bomb_target because was too big and gived me various error and the apart one was bad surface and i dont fking know how a func_bomb_Target give me that...

    By the way man, im sorry but this map is a payed one and private one and i cant made it for internet but i can send you the map whithout error in 1 week after tests :).

    Thank you for your mental contribution :D

    URL to post:

glasgowshers1955.blogspot.com

Source: https://gamebanana.com/threads/202541

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